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发表于 2012-4-14 15:17:09
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本帖最后由 Sid 于 2012-4-14 15:22 编辑
關鍵語句:[code]0AAC: 28@ = load_mp3 "CLEO\MP3\xxxx.MP3" //代表加載MP3的路徑(就是你MP3(也可以是其他音頻)文件在哪就寫哪里)
0AAD: set_mp3 28@ perform_action 1 // 執行播放
此處省略。。。。
0AAD: set_mp3 28@ perform_action 0 // 關閉播放0AAE: release_mp3 28@ //重置狀態,爲了內存穩定,當然這句也可以免去
例如我的cleo:
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
{$VERSION 3.1.0027}
{$CLEO .cs}
//-------------MAIN---------------
thread 'SHEN'
:SHEN_11
if
Player.Defined($PLAYER_CHAR)
jf @SHEN_11
:SHEN_27
wait 20
if
0AB0: key_pressed 10
jf @SHEN_27
wait 500
if
0AB0: key_pressed 10
jf @SHEN_27
:SHEN_121
wait 0
Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)
Audiostream.Load(0@, "CLEO\MP3\OROCHI0.MP3")
Audiostream.PerformAction(0@, PLAY)
04C4: store_coords_to 14@ 16@ 17@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 20.0
04C4: store_coords_to 18@ 19@ 20@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0
06B1: 24@ = create_searchlight_at 14@ 16@ 17@ radius 0.2 target 18@ 19@ 20@ radius 0.2
06B1: 21@ = create_searchlight_at 14@ 16@ 17@ radius 0.5 target 18@ 19@ 20@ radius 0.1
wait 230
06B2: destroy_searchlight 21@
06B2: destroy_searchlight 24@
19@ += 1
020C: create_explosion_with_radius 3 at 18@ 19@ 20@
wait 2500
set_weather 8
wait 500
Audiostream.Load(1@, "CLEO\MP3\OROCHI3.MP3")
Audiostream.PerformAction(1@, PLAY)
0812: AS_actor $PLAYER_ACTOR perform_animation "YOMI_LAND" IFP_file "YOMI" 10.0 loopA 0 lockX 1 lockY 1 lockF 0 time -1 // versionB
06B1: 21@ = create_searchlight_at 14@ 16@ 17@ radius 3.0 target 18@ 19@ 20@ radius 3.0
wait 2600
set_weather 6
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
jump @SHEN_11
紅色字的即為音效
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